Each has a range of special abilities and can be built to perform certain roles. On offer are knights and men-at-arms for the front lines, crossbowmen and riflewomen for the rear, clerics to heal, tortured wanderers with a dark side, mystics wielding magic of questionable origin, and more. The classes are varied, and the player must create a party of four to venture into nearby areas. This hamlet is basically a staging area for assaults into enemy-filled catacombs, and carriages full of recruits arrive constantly, all eager to plumb the depths - although considering the success rate, I’m not sure why they’re so quick to try their luck. Instead, they’re a phantom presence guiding action in the decaying town near the estate. Interestingly, the player’s character never takes a direct role in Darkest Dungeon. He ends the letter by committing suicide, but before he pulls the trigger, he implores the player to come to the manor and clean up the eldritch mess he’s made. Such pursuits rarely end well, and he unleashed all manner of nasty things from excavations beneath his mansion. The old man had become bored with his life of luxury and began dabbling in the black arts. This side-scrolling, turn-based roguelike RPG begins with the player receiving a letter from an eccentric uncle. While such an extended wait usually builds anticipation rarely satisfied by reality, I’m glad to say that Red Hook Studios didn’t disappoint. That hope held true, and this grim dive into shadowy horror is now available on PS4 and Vita. However, I’m not much of a PC player so I held hope that it might eventually come to console. The stylish graphics, Lovecraftian inspirations and turn-based combat all caught my attention, and I followed it closely. I first saw Darkest Dungeon when it appeared on Kickstarter more than two years ago. WTF He went too far in the flagellation room? Oh god.
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